Next Generation Monsters

The rules for passing on attributes from genesis monsters to next generation monster

When hatching a next generation monster egg (non-genesis), the attributes of new born monster depend on the parents attributes.

Breeding is completed instantly as transaction is approved and you get an egg with one of the parents' class. The parent monster data is coded in the egg at this moment. The egg hatching process is same as genesis eggs. Except for class of monster to be born, all other attributes are decided at the time of hatching.

Class

Class of monster egg from breeding can be one of the parents' class. The probability of breeding a particular parent class increases with rarity of the parent.

For example, if you breed a Legendary Water with a Common Fire monster, the egg will have 20% probability to be of Fire Class and 80% probability to have a Water Class.

Rarity

Rarity of next generation monster have following probabilities at hatching based on parents rarity

Skills

Skills are randomly passed on from parents to next generation monsters. A maximum of 4 skills can be passed on to the next generation monster by breeding which always include "Basic Attack" skill.

It is recommended to choose diverse skills across 2 parents while breeding to maximize the chance for higher skilled monsters while breeding. Having same skill on both parent monsters does not increase chances of that skill to be passed on to next generation.

There are some unique genesis skills that can not be passed to next generation by breeding. They will be updated on the skill chart before breeding is launched. If both parent monsters do not have unique 3 skills in total that can be passed to next generation monsters, there is a chance that new monster is born with less than 4 skills.

Last updated